
Otherwise, it may inspire one to camp and wait for some unsuspecting victim(s). It inspires one to channel Marcus Fenix and say: “Let’s do this.”

A map in which players shoot each other to death in the closest of quarters, it was a go-to choice for “pros.” Bearing no weapon spawns, save for frag grenades, in every game it’s appeared in, it’s you, your Gnasher, and your Lancer. Part of a DLC for the first entry in the series, “Raven Down” really took on a life of its own. However “Streets” takes the cake for its thematic quality and superior layout.Īppearance(s): Gears of War, Gears of War 3, Gears of War: Ultimate Edition, Gears of War 4 “Gondola” was an equally good map for its use of verticality, and “Library” the same. In any case, this system worked great inits conduciveness to “Streets.” With access to rooftops and, with it, powerful weapons like the Longshot, you could easily take a dive off the roof and back onto the streets (no pun intended) to duke it out in close quarters. Theoretically, this was to allow for more freedom in traversing maps, though many felt it meddled with the Gears formula. Controversially, as opposed to previous and following series entries, the game allowed players to fall from reasonable heights (for the most part). One of the best parts of “Streets” is its verticality. It includes many tight alleys and corridors in typical Gears fashion, which can easily end in a gruesome death or two. With multiple indoor areas, including some warehouses, a butcher shop, and a diner, the map is spread out and feels as if you’re in an actual urban area. Likely to be an unpopular choice with many, given hardcore fans’ hatred of Gears of War: Judgment, “Streets” still might be the best map in the controversial prequel.
